package com.dnfm.game.equip.model;

public interface EquipEnum {
    int ENUM_EQUIPMENTTYPE_WEAPON = 11;
    int ENUM_EQUIPMENTTYPE_JACKET = 13;
    int ENUM_EQUIPMENTTYPE_SHOULDER = 14;
    int ENUM_EQUIPMENTTYPE_PANTS = 15;
    int ENUM_EQUIPMENTTYPE_SHOES = 16;
    int ENUM_EQUIPMENTTYPE_WAIST = 17;
    int ENUM_EQUIPMENTTYPE_AMULET = 18;
    int ENUM_EQUIPMENTTYPE_WRIST = 19;
    int ENUM_EQUIPMENTTYPE_RING = 20;
    int RARITY_COMMON = 0;
    int RARITY_UNCOMMON = 1;
    int RARITY_RARE = 2;
    int RARITY_UNIQUE = 3;
    int RARITY_EPIC = 4;
    int RARITY_CHRONICLE = 5;
    int RARITY_LEGENDARY = 6;
    double GOLD_RATIO = 0.5;
    double MATERIAL_RATIO = 0.5;
    double ADV_MATERIAL_RATIO = 0.5;
}
